Neverwinter Nights 1   Toolset, Scripting, NWNX


Topic Replies Created
Books & Things

The purpose of this thread is to provide links to things to make module building easier and/or add flavour to a module with little or no additional scripting. It is based on a thread I had on the old BSN forums, but the …

8 April 10, 2018
About the Toolset, Scripting, NWNX category 1 April 8, 2017
Looking for Scripters 1 April 23, 2019
Flamewind Conversation Editor for NWN1 8 April 11, 2019
ExecuteScript from within an ExecuteScript - good idea? What about that "it has no delay" bit? 10 April 11, 2019
Nwnsc usage - help needed 11 April 5, 2019
New EE Toolset Beta to Try Out 11 April 5, 2019
Allowing entry into a location only once 14 March 24, 2019
Text Appears By Checking Area 3 April 3, 2019
Isn't there a script out there can connect players across multiple servers? 3 April 2, 2019
Is there a problem with saving to the BW Database that a player looted NW_IT_GOLD001? 5 March 28, 2019
The full control over the standard BW encounters 1 March 28, 2019
Cowsfromhell 4 March 25, 2019
Problem creating henchman 12 March 22, 2019
Waypoints cause NPCs to disappear 6 March 22, 2019
Syntax Error Driving Me Nuts [fixed] 5 March 15, 2019
OnEnter functionality 7 March 23, 2019
Help with Weapon Script 7 March 22, 2019
Bit of scripting help and a couple of ( hopefully) simple questions 20 March 20, 2019
Boss encounter actions 3 March 18, 2019
Vanilla AI overrides 1 March 18, 2019
Overwriting existing resources-- utp files? 2 March 17, 2019
Hakpacks - best way to integrate them to a module 17 March 16, 2019
Making a placeable resistant to certain types of damages 13 March 14, 2019
Creature Conversation 4 April 30, 2018
Dynamic dialogs in multiplayer 3 March 13, 2019
Constantly sitting NPC 21 March 10, 2019
A smarter way to build conversations? 3 March 13, 2019
What's wrong with this line of script? (For area-effect spells) 4 March 8, 2019
Vfx aura - not working? Bug? 4 March 4, 2019