Neverwinter Nights 1   Toolset, Scripting, NWNX


Books & Things (8)

The purpose of this thread is to provide links to things to make module building easier and/or add flavour to a module with little or no additional scripting. It is based on a thread I had on the old BSN forums, but the …

About the Toolset, Scripting, NWNX category (1)
OnModuleLoad can't run functions? (9)
Custom NPC refuses to spawn (Enhanced Edition) (7)
Make a function run every X minutes on all players (3)
Change time rate/modifier (4)
HasAnyItemOfBaseType not working (4)
Event number of module events - how do I know what number? (3)
Cliffs and Castles! (18)
Using the global variables in module properties (3)
Registration for NWNLexicon is disabled? (3)
Looking for Persistent Furniture Mod (3)
Random range (6)
Placeables don't have OnSpawn...what to use instead? (4)
Count all game objects in module with tag (5)
Is there an easy way to (3)
Just a Couple of Quick Questions (5)
GetLocalInt and SetLocalInt issues (coupled with weird onHeartBeat issues) ( 2 ) (22)
Is it possible to get a .hak from a module? (3)
ActionJumpToLocation doesn't seem to work (8)
Making a creature behave like placeable (=inanimate / immobile object) (8)
Trigger not working on creatures (OnEnter...) (12)
Adjusting Z axis on placeables using a lever or button? (18)
Area transition for roaming creatures (6)
A few beginner's Questions on building points (8)
How to properly use the following fuction (ActionCruise)? (4)
DestroyObject in inventory leaves a ghost (2)
Bioware Ancient Tutorials - wow! (8)
Adding glowing eyes for an NPC in the toolset (10)
Error: no left bracket on arg list (3)