Neverwinter Nights 1   Custom Content


Topic Replies Activity
Guidance on posting Required Items on Steam

Now that we can post projects on the Extended Edition Steam Workshop, I’m wondering how best to post Required Items there (e.g. hak required by multiple modules). Technically, there are three options: A Required Item …

12 March 7, 2018
About the Custom Content category 1 April 8, 2017
Storytellers Module Area Prefab 7 November 24, 2019
Quevy World 48 November 18, 2019
DLA Solace Preservation Project (continued) 4 November 17, 2019
Spin, spin, pussycat 8 November 10, 2019
A Dance With Rogues - Update to Part Two? 9 November 6, 2019
[WIP] Placeable Bar Patrons 6 November 3, 2019
Emitter in-game size/scale 3 July 18, 2018
The Witcher 2 placables porting 2 September 2, 2018
Henesua's tile magic 4 October 28, 2019
Feats not selectable from pc 4 October 20, 2019
New Explosive Barrel model 3 October 11, 2019
Types of New Content wanted? 20 October 8, 2019
Quick Fancymapping Question 1 October 5, 2019
Skyboxes and Set File [FIXED] 6 October 1, 2019
What are your favorite/must-have override haks? 60 September 23, 2019
Messing Around with TNO Grassy Trees (Forest Edge Tiles) 5 September 23, 2019
Live in a Castle & Starve 6 September 19, 2019
EE 8189 Development Build - CODI models 1 September 12, 2019
To compile, or not to compile 4 September 8, 2019
Asymmetric textures 1 September 7, 2019
Animmesh 4 September 7, 2019
Doors with line-of-sight 2 August 23, 2019
Taunt - How to change default script 14 August 22, 2019
CCC for march? 10 August 20, 2019
Orientate vfx with character? 5 August 11, 2019
Project Q Lite v1.1 Uploaded 2 August 10, 2019
Sailing Ships & and Bio Rural/Bio City - How to Make them Play Nice? 3 July 26, 2019
Mirkwood Minimaps Bug 4 July 21, 2019