Neverwinter Nights 2   Toolset, Scripting, NWNX


About the Toolset, Scripting, NWNX category (1)
Help with script - spell affecting a door ( 2 3 ) (41)
Armor Set - color wont change (13)
System.formatexception error - need to worry? (11)
Unable to Run My Scripts ( 2 3 4 ) (66)
Placeable - change to usable, is it possible? (9)
Question about VAR_GLOBAL_GATHER_PARTY (3)
Script to spawn placeables at MULItiple waypoints ( 2 ) (27)
Help with UIObject ActionTarget Script (9)
Interdire l'accès à la sélection de groupe (3)
Floating walk bug / "ghost walk" when creating a module (8)
Locked for polymorph (7)
Changing stack size (4)
Stealing item script (6)
Help, can someone give me 2 haks: 1.: sdjexteriors.hak, and 2.: trinity placeable.hak (6)
Recurring encounter (14)
Check if NPC is in party - script (9)
Question about moving npcs and pc (9)
Changing a module before it loads (3)
Bringing in different compainions (11)
A question about .dlg files (5)
Delete blueprint (6)
Make door not static through scripting? (8)
Fog color scripting (10)
Super Size (2)
Module Save Archive File Size ( 2 ) (21)
Problem with appearance.2da (7)
Editing a journal entry (9)
Nevermind (1)
Super weird conversation bug - or something (20)