Now live - patch notes here.
Just want to reiterate my thanks to the guys working on it!
From the patch notes:
Does anyone know what this does? The feats already exist.
The 2da column heading is FavoredEnemyFeat (without the typo).
My guess is that before .35 Favored Enemy was hard-coded and now it’s not.
So now you can create Favored Enemy feats for custom races or races that don’t have a Favored Enemy feat yet (e.g. ooze). After creating the feat you only have to put its id into the new column.
Yup, exactly that.
What is the change to classes.2da? Is it just the column, “SkipSpellSelection?” Or am I overlooking something more obvious?
… but presumably the old hard-coded values still apply to older modules that don’t have that column in the 2da?
Yes.
Also column Short - which is crucial if you plan to allow more than 3 classes. It points the game to 3character short names for each class - if there is more than 3 classes, game switches from Full class name to this.