I know these have almost certainly been answered at some time, but I just wanted to clarify my own understanding …
If a weapon has +1 enhancement bonus and a +1 vs humanoids (or whatever), is the latter superfluous due to being covered by the +1 enhancement already or does the additional bonus stack when encountering humanoids in this example? i.e. Is it +1 vs humanoids or +2?
When placing “creature items” in a creature’s inventory slots of claw, claw or bite, how/when is the “item” used subject to the number of attacks? If a creature slot is left empty (e.g. only has a single claw item and no others), does the creature always use that attack, or is there a risk it is not used (especially if they have more than one attack per round)?
How do we use SetMovementRateFactor. What does it accept as valid second parameters?
I ended up testing this, and it seemed that a creature would use both equipped weapons even if a single attack … at least that is what it appeared to do on first tests … I will try checking this some more though.
No matter what factor I used, in further testing it appeared that the most I could apply was a factor of 1.5. Anything higher just results in the same. However, I was doing quite a bot of other stuff around this, so it may just be a bad result. However, at this stage, I am unable to boost beyond 1.5.