A New Golden Age for d20 CRPGs

I think a new Golden Age for d20-based computer RPGs has begun! In case any of you have been living under a rock…

Pathfinder just came out: https://owlcatgames.com/

I heard a rumor about Baldur’s Gate 3: https://www.pcgamer.com/baldurs-gate-3-is-in-the-works-apparently/

And Realms Beyond just launched their Kickstarter campaign: https://www.kickstarter.com/projects/ceresgames/realms-beyond-ashes-of-the-fallen

It’s a great time to be a long-time D&D nerd :smiley:


Realms Beyond looks pretty nice, hope they have a great KS so we can have the chance to play the game. I posted the video to the Discord channel to showcase it. Thanks!


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Realms beyond needs more love. Anyone here interested in backing?

I am considering backing Realms beyond. They really sound commmitted + turn based + toolset. The team deserves help.

I’m a bit reluctant though, because KS requires you to have an Amazon or Paypal account (unless they changed it). I will see depending on the end week-end status.

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My understanding is that Kickstarter doesn’t take PayPal, which is why I’ve held off. Once a PayPal option becomes available though, I’ll back. Even if it’s after the fact. This looks too good to pass up, especially with the prospect of a toolset.

Turn based, isometric view? I can be as nostalgic as the next guy but if I want I can (and have on very many occasions) buy that sort of thing on GOG for a lot less. I can maybe put up with the turned based part but no full 3D = no thank you.


I agree. I always have the feeling to be one of the few who play NWN2 in subjective mode, which IMO gives a better immersion and rendering. So it seems that isometric remains a favored mode for a party based RPG. Besides I guess that an Unreal like engine is more expensive and demanding to master (C/C++) than a Unity or so engine (C#). That could explain the choice of many indies. After all NWN2’s granny is not that old :grin:

Anyway, these guys are just asking for 100 k€ to complete their game. Not for millions before writing the first line of code. The result could turn out to be something as par or better than a Pillar or Tyranny, with a toolset. Something to consider.

“Golden Age” is a bit excessive for 3 games out of which:

One Is just a rumour (Baldur’s Gate 3).
Another one Has not been released yet (Realms Beyond). Even if it’s probably the most promising one, it’s still in pre-alpha stage.
And the last one Is a disastrous bugfest, (Patchfinder Bugmaker - Tales from the Loading Screen). A Game I had the insane idea of buying on day 1. (You can tell how much I’m burned from this, yeah). If I ever buy another game from Owlcat studios on day 1 call 911 and have me hospitalized urgently.*

  • Note: this is a joke, I don’t even live in the U.S. You should actually call 112.
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I have pledged. There’s a video about the toolset available from the KS page (Actu). Looks quite good, 3D. They use a custom built engine and AngelScript for scripting. Looks rather powerful.
The KS likely be a success, but for short. Anyway, consider helping these guys.

BTW no need for Amazon anymore.

I’ve been thinking about buying Pathfinder Kingmaker (or Patchfinder Bugmaker as Clangeddin calls it) but I’ve also heard that there are so many bugs that I’m hesitant. Maybe I’ll buy it for Christmas. By then maybe they’ve made the game playable, I don’t know. Read on Steam that they were going to release a big patch soon, but then I saw they were doing a second beta test run…weird.

By the way, Clangeddin, it seems we are from the same country if we’re going to call 112 for you. :smiley:

I don’t think BG3 is going to be very authentic to D20. From what Swen (head of Larian) has said they are adapting the rules in a very loose sense. The relevant quote:

Vincke suggests the game will be heavily systems-driven and Larian will be creating its own D&D-inspired ruleset. "We’ll stay true to our roots, so we’ll give players lots of systems and lots of agency to use these systems and try to accomplish what you need to on your personal adventure and your party’s adventure. That’s not going to change; that’s the core of what we’re doing. But then there will be an interpretation of D&D, because if you port the core rules—we tried it!—to a videogame, it doesn’t work. "

“We started with a very rigorous port of the ruleset. Then we started looking at what worked and what didn’t work. Because obviously, it’s a video game, so not everything translates very well. We modified where it made sense to start modifying,” Vincke said.

One of the modifications: Misses from dice rolls . “The very obvious one would be that you tend to miss a lot when you roll the dice, which is fine when you’re playing on the tabletop, but it’s not so cool when you’re playing a video game ,” Vincke said. “We had to have solutions for that.”

Of course IE games famously changed things about D&D, but talking about altering dicerolls is going even further than Bioware did, who just adapted D&D rules and dicerolls under the hood into an RTS engine.