A question about TCC Reboot v2.04

uhhhhh – add a line in Crafting.2da following all the rules then modify Crafting_Index.2da

probly deserves its own thread …

https://neverwintervault.org/project/nwn2/other/nx2-tutorial-crafting

found this; hopefully it works with OC

Ouch looks like it uses x2 scripts…

uhm, There are two styles of crafting in (stock) NwN2 – more if you want to start counting 3rd party crafting systems.

in stock, is OC-style and SoZ-style. They are more or less completely separate.

The TCCReboot is based on the OC-style crafting system. The document you’ve linked is SoZ-style.

I’ll have to try this TCC then

ps. MotB uses OC-style that’s been extended to enable the Enchanter’s Satchel as a “workbench”.

I can spawn that bag… heheh

So I want to add On Hit Cast Spell recipe. It applies On Hit Cast Isaac’s Greater Missile Storm.to any item.

Using this TCC. Checking out help htm file

hrm the crafting 2da in TCC cannot be opened using tabularframework…

Here goes;

crafting 2da
CATEGORY REAGENTS TAGS EFFECTS OUTPUT SKILL LEVEL EXCLUDE XP GP DISABLE
1843 448 **** -1 “82,0,0,0,0” **** 0 0 **** 0 10000 0

crafting index 2da - since its a new catagory, add into here as well
CATEGORY START_ROW
199 448 1843

========================

Moved to another topic.

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@zzc
Please, create a new topic. Here I post the founded bugs.

@Vandervecken

Note that there are already AC enhancements for all wondrous items (tag -2), including bracers and gloves:

CATEGORY REAGENTS TAGS EFFECTS OUTPUT SKILL LEVEL EXCLUDE XP GP DISABLE
450 “cft_ess_earth1,cft_gem_03” -2 “1,1,0,0,0” **** 1093 3 **** 0 0 0
450 “NW_IT_GEM005,cft_ess_earth1” -2 “1,2,0,0,0” **** 1093 6 **** 0 0 0
450 “NW_IT_GEM012,cft_ess_earth2,cft_ess_power1” -2 “1,3,0,0,0” **** 1093 9 **** 0 0 0
450 “cft_ess_earth3,cft_ess_power2,cft_gem_10” -2 “1,4,0,0,0” **** 1093 12 **** 0 0 0
450 “cft_ess_earth3,cft_ess_power3,cft_gem_12” -2 “1,5,0,0,0” **** 1093 15 **** 0 0 0
417 “cft_ess_earth1,cft_gem_03” -2 “1,1,0,0,0” **** 1093 3 **** 0 0 0
417 “NW_IT_GEM005,cft_ess_earth1” -2 “1,2,0,0,0” **** 1093 6 **** 0 0 0
417 “NW_IT_GEM012,cft_ess_earth2,cft_ess_power1” -2 “1,3,0,0,0” **** 1093 9 **** 0 0 0
417 “cft_ess_earth3,cft_ess_power2,cft_gem_10” -2 “1,4,0,0,0” **** 1093 12 **** 0 0 0
417 “cft_ess_earth3,cft_ess_power3,cft_gem_12” -2 “1,5,0,0,0” **** 1093 15 **** 0 0 0

The “Mage Armor” version of this AC enhancement (as well as the “Shield of Faith” one we are talking about) should be made weapon-only (tag 1 instead of “11,1”) :

CATEGORY REAGENTS TAGS EFFECTS OUTPUT SKILL LEVEL EXCLUDE XP GP DISABLE
102 “NW_IT_GEM005,cft_ess_earth2” “11,1” “1,1,0,0,0” **** 0 8 **** 0 0 0
102 “NW_IT_GEM012,cft_ess_earth3” “11,1” “1,2,0,0,0” **** 0 10 **** 0 0 0
102 “cft_ess_earth4,cft_gem_12” “11,1” “1,3,0,0,0” **** 0 12 **** 0 0 0

Erm do I dl from vault or github? I got it from vault.

The most up-to-date version is on GitHub.

aww shucks I guess I’ll start over.

And that’s all I’ve found. If there’re any mistakes left out here, it’s unlikely I’ll find them just looking through files.

There is so much stuff here, I think we need to start cataloging these as issues in github. I’m going to start there.

Filed 13 separate issues here:

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It’s probably out of scope of this project, but I’m going to add ability to craft traps of Fatal and Epic levels (in addition to existing Minor, Average, Strong and Deadly ones).

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Funny you should mention Epic traps. I was just running some tests in Mithridates HoT and even deadly traps rapidly lose effectiveness as you get near level 20. The saving throws are to low and the damage no longer significant to an epic character.

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Another possibility, Epic grenades. DC of weapons like Choking Powder does not keep pace at epic levels.

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A good point. I’ll create a separate thread for this later, would like to hear your opinions about the damage and DC values for these new kinds of traps and grenades.

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TCC 2.05 released!

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