I have posted this query on the BD forums as well -
In the old days this was pretty simple. If you had both a TGA version and a (NwN) DDS version of the same texture image (and your system was powerful enough to handle it) the DDS image would be used. Now with the “fancy maps” (normal, etc. maps) and material files I’m not entirely sure. So my question is this -
If you have a material file with the same name as a DDS image, will it take precedence over the DDS file?
If yes will it do so even if the images used in the material file are TGA.
Thanks in advance.
So I decided to go ahead and make the *.mtr files anyway and part way through ran into a problem. During editing (in notepad++) I accidentally pressed [Ctrl]+[Alt]+a instead of [Ctrl]+[Alt]+s for save as. This produced a strange lower case letter ‘a’ and a few moments later dumped me to desktop after which notepad++ wouldn’t reload for more than a few seconds. To cut a long story short, I eventually seem to have got it working again but it took to restarts of Win 10 to do so. So beware what you press.
FWIW By accident I have discovered that material files overrule both types of image file. What happened is that I accidentally put the hak containing the materials below the hak that was to be overruled in the custom content list. Even though the materials files referenced TGA files and the original textures were in DDS format, NwN EE used the materials file.