Killer Item Sets by Axe (17th December 2008)
- Contents of the archive - 1 erf, 1 exe, 3 2da files, 3 plain text files and another archive containing an example item set
- Contents of the embedded archive containing the example item set - 1 hak, 1 2da and a plain text file
The erf contains a single script - an include file. The 2da files are templates from which you create your own custom versions for your item set, which means it doesn’t matter whether you are on 1.69/Diamond or EE. The exe file is a tool to assist in the creation of your item set. The text files are a readme, a how to use, details of a couple of example item sets and details of the included example item set.
The main package is most definitely not Plug’n’Play. However, the example item set can be used almost out of the box but the main system is still needed. Given that there is no example module and that all the documentation should be read for you to get the most from this, I would say that this system is not for beginners.
One thing to be aware of - The exe file. Given the age of it and assuming you are on Windows, you will need to set its compatibility mode to on and for Windows Vista which is how I checked that it would still run.
So what is an item set? An item set is a set of related equipment items that grant additional bonuses/penalties depending on which items in the set are used. These bonuses/penalties are in addition to what these items would give if the items were not part of the set. For an item to be part of a set they have to be able to be equipped. Being a set means no duplicates - only 1 item for any given slot. So if an item set occupies all the slots you would have 1 helmet/hat, 1 set of armour/clothes, 1 pair of boots/footwear, 1 set of bracers/gauntlets/gloves, 1 item in each hand slot, 1 cloak/cape, a ring in each ring slot, 1 amulet/necklace/etc, 1 belt, 1 quiver of arrows, one item in the sling ammo slot and 1 quiver of bolts. Note you do not have to have all the slots occupied for an item set but you must have at least 2. So, for example, you could have a helmet, a set of armour, a pair of gloves and a pair of boots to make up an item set.
This is a most versatile system. Aside from item sets giving bonuses they can also have deleterious effects on a PC. In fact, it is perfectly feasible to create an item set that is cursed. The documentation is more than adequate enough for the job of creating these. However, given its complexity, this is not for anyone not prepared to put in the work needed to create an item set.
Overall, not for beginners. At least some knowledge of scripting is needed in order to use the main package and the toolset for the example set. If you both have the need for a package like this and the ability to use it, check it out.
killer_item_sets_v1_0.7z (830.6 KB)
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TR