About Duelist class

I have met all the requirements - BAB +6 (I think +8), Parry and Tumble 5 (both 7 or 8 I think), Dodge, Mobility and Weapon Finesse feats - but I can’t choose the Duelist prestige class.
Well, no sweat or headaches, I’ll go for the Swashbuckler class instead, but still. Anyone run across this… glitch before?

No . . . and I just upgraded a Swashbuckler to Duelist. Not sure what the problem is.

Are you sure you don’t have any of those through items?

From http://www.gamebanshee.com/neverwinternights2/classes/duelist.php

Duelist
The duelist is a nimble, intelligent fighter trained in making precise attacks with light weapons, such as the rapier. She always takes full advantage of her quick reflexes and wits in a fight. Rather than wearing bulky armor, a duelist feels the best way to protect herself is not to get hit at all.

Duelists are most often fighters or rangers, but rogues and bards are also common. Wizards, sorcerers, and monks make surprisingly good duelists due to those classes’ lack of reliance on armor. They benefit greatly from the weapon skill the duelist offers. Some paladins and barbarians who deviate a good deal from their archetypes become duelists.

Requirements

� Base Attack Bonus: +6

� Skills: Parry 5 ranks, Tumble 5 ranks

� Feats: Dodge, Mobility, Weapon Finesse.

Skill ranks must be base amount, no bonus from items. Strip all items and recheck. Thats how requirements are calculated.

'Course, when he says base amount, that doesn’t include the bonuses you get from your raw stats. Example: your raw Dexterity stat gives a bonus to Tumble. That counts into the base amount. Apart from that, everything he said is correct.

Your skill level for parry, and tumble have to 5 ranks before any bonus. That includes Dex bonuses. This seems to this way with all the Prestige classes from what I have seen. It has to be the baseline number to work.

Strange. I don’t remember who it was I was levelling up, but I’ve seen they were able to get a prestige class before the ultimate base skill points were that high, and I assumed it was because of the normal bonuses.

Through items? Huh?

Equipment and other items that give bonuses haven’t been an issue before, what I can remember.

Gloves Of Swordplay give a bonus to Parry. That doesn’t count into the requirements. You need them off and see how high your Parry skill is. You get it now?