I suppose that most of the people here would want as much good stuff (modules, custom content), as possible, to fully enjoy playing NWN. It might be a good thing then, to encourage both players and module/cc creators. And there’s nothing worse for author, then the lack of (or just not enough) feedback. So I’ve decided to build some polls, to better understand this issue + player’s preferences, and (hopefully) find solutions for improvement.
Let’s start with the player:
What kind of module do you prefer?(you can pick more then one)
I guess I’m guilty of not giving feedback as any when I first stumbled onto the vault. I came to realize that the module builders were not getting feedback. The rating and feedback was so sparse on some mods that they felt like they were wasting their time. Since then I have rated everything I have played or used or were used in games. I know I let you guys down in the past, and I am trying to rectify that. I love both NWN 1 and NWN 2.
@kevL_s, thanks for the suggestion, It seems that we should have separate choices - the form of feedback (for example - vote, comment, opinion) AND “where” option. I’ll store it for future.
A tiny question… Single player mode could be included in multiplayer by scripting, difficulty system, proffessional module. Why there is more votes on single player than multiplayer? Sorry, but are you crazy, people? multiplayer does not look better? Play my module “Amnesia Chapter 1”, there you is able to play as well single player and as well multiplayer. Check it.
When do you give some feedback to the module’s author:
Every time after I’ve played and finished the module
When the module was good enough
When I’ve encountered some difficulty/bug
Never
I can’t answer this within the options because my reasons are different.
First of all,I comment on the module page not only for the authors feedback but also to give other players some insight what to expect. For Modules from 2002-2009 that have not a single comment, I often open up the module in the toolset to get some insight about the scope of areas/conversations/quests/mobs which I sometimes then post on the module page if the author’s description leaves not a lot of clues what to expect or strongly over-/undersells.
Apart from that, I am motivated to give feedback mostly by things that are outstanding or different in a good or bad way, like an engaging way to start the module (good) exceptionally elaborate conversations (neutral but worthwhile mentioning), or huge empty outdoor areas (bad) - which I also do for the benefit of a player (or modder) wading through 20 pages of modules that are mostly over a decade old.
If you’ve don’t give the feedback, then why?
I don’t want to discourage the author by criticism or low vote
I think that the download count is rewarding enough for the author
I’m not a native English speaker, I don’t want to write something to be ashamed of
I don’t like voting system, I prefer something easier/faster, for example clicking „like”
I often just forget to do it.
I don’t care about giving feedback.
I also have a hard time with the options provided above, because my main reason for not giving feedback, is that I don’t think I have played it long enough for an objective feedback.
Often I get bored within the first 15 minutes because I have just killed a critter in my 101st cellar/cave/tomb to be rewarded a random potion and stop playing - but I can’t base any valuable feedback (or recommendation for other players) on this.
In my case the answer is easy. I have never been and never will be interested in multiplayer/PVP/cooperative games. Ever. I am a lone wolf, SP-only, always offline player, therefore I don’t really care about MP modules.
Thanks, @TheStoryteller01 - that’s helped me to gain a new perspective. I might use your feedback in a future pool.
I think that it’s good to encourage both players and module/cc creators here, and both could benefit from commenting/voting.
Any suggestions how to gather more comments and votes are welcome
@WhiteTiger, as a module builder I prefer to create SP - because it lets me to implement some more interesting solutions - like curse that changes player into a dog, or pursues the grave robber, preventing his rest. Now, imagine that the whole party is changed into the pack of dogs… Quite a different feel
As a player I also choose SP - gives me more freedom to play when I have some free time (and that’s a rare occurrence).
Good point. I really don’t like PVP nor cooperation. So I did delete that features from my module. The multiplayer is for my friends getting with me, but that is almost a single player module.
I see the point. For a SP you have more nice solutions. When I develop for multiplayer I work only for the possible solutions, focusing in the better gaming experience. I really need to learn a lot about building modules… Thanks for the message, dear DrA