I’m trying to create armors with a high quality (so PHB, reduce 1 penalty armor).
Does anyone know if it is possible to do only with scripts?
Other possibility, should it be associate the same models to diferent armors?
But I cannot find item properties to reduce “Armor Check Penalty”
Masterwork Armor
Just as with weapons, you can purchase or craft masterwork versions of armor or shields. Such a well-made item functions like the normal version, except that its armor check penalty is lessened by 1.
You can. Choose an unused line of parts_chest.2da. Copy the existing model to a new model named for that line (remembering to change all the internal references).
However, all that lets you do is have two armours identical apart from the AC. I guess you could reduce the AC by 1 and give an AC bonus of +1.
My understanding is that the Armour Check Penalty is taken from armor.2da, so you can change the rule for the entire game, but not for individual items.
Thank you, @Proleric
When I said “with the same models”, I was thinking in models, without changing anything (without editing and having to change the references)
Maybe in a new update, Beamdog will include this option as a new function.