I’m sorry, I think I’m a bit thickheaded. I have read your post quite a few times now, but I still don’t quite understand what you mean here.
You’re talking about the PC facing the player? The player character facing the player?
Or do you mean an NPC facing the player?
And you’re not in a cutscene but you still use a static camera? Is that even possible? Do you mean you’re inside a conversation?
If you want the NPC or the PC to fall towards the camera (is that what you want, I don’t understand, sorry) then I believe you need a different animation, because if my memory serves me correctly, I think the default falling animation is that a character falls to the side or backwards. Maybe check Mixamo and see if there’s such an animation there.
Ok, I’m still a bit at a loss of the situation, but to me it sounds like what I would have done is just do it as a cutscene and use static cameras. That way you can have the game face whatever you want.
Making a cutscene wasn’t much more fruitful. Probably because I made one cutscene total in my tomb of horrors from 12 years ago. And it is really out of context from what I am trying to do.