A Simple(ish) System for Implementing Scripted Scenes in Game
This is a simple system that allows non-scripters to implement complex conversations, religious chants and songs amongst other things without any scripting. All the parts of the system are controlled by just one local variable (set in the toolset) and two different types of 2da file. This system is an evolution of the one I created for the January 2018 custom content challenge. Don’t panic if you don’t know what the hell I am talking about as I will give a much fuller explanation the manual.