I’ve got an interior area ( mines tileset ) which is 16 x 16 so not that big. But I’ve filled it with things ! There has to be about a thousand environmental objects ( prefabbed not one by one I’m not that mad ), there are point lights lighting it and it will have a lot of NPC’s in it.
So far I’ve only got about thirty NPC’s in it, I’ve made sure all shadows are off on all the environmental objects etc. There aren’t many placeables and none of the NPC’s have heartbeat scripts or waypoints to walk to etc.
But the toolset is taking a while to load this area, can hang on certain things and when it loads in game you definitely get it stuttering a bit as you walk and the frame rate drops.
So my question is, when I’ve put a lot more NPCs into the area and later on when all hell breaks loose and it goes off in a big way is this area going to cause crashes or issues. I’ve not had an interior area slow up the toolset so much before and I’m a bit concerned especially if spells start flying.
I could put the tavern, house of ill repute and guest house as separate areas but was trying to avoid load times and wanted the player to just whizz around without a break, but I’m worried it could go horribly wrong and before I put in more things wondered if I should break it up a bit.
Any ideas or encouragement from people that made 64 x 64 interiors with a thousand NPCs in and heaps of placeables welcome.
ps. The computer I’m doing this on has 16GB of Ram, 4 more on the graphics card and a 3.4ghz quad core AMD chip so has never been an issue with this game.