OK, I feel like I should not need to ask this, but due to the hit and miss results I have, I decided it was worth the question … How do you “add” animations in a NWN2 conversation that work reliably?
As I say, I have had mixed results. I can even setup a “duplicate” animation on two different NPCs (one human and another an elf) and one will work and another will not. I have tried adding via the drop down within “node” and even tried adding via the dedicated “animations” tab. (I have found the latter works with some.)
However, I find I am struggling to have any animations work with an elf character I am currently writing for. Are we to assume every elf has a “Spock” like personality?
Perhaps I am missing something very simple, so any advice to make these conversation animations work reliably, and you have my thanks.
EDIT: OK, I know the elf can do the animation, as I applied one via the ga_play_animation command. So why do the conversation command elements not apply the animations?