After working with Q for the past two days I’ve found a lot of little issues that need to be addressed. Thus, with Meaglyn’s blessing, I’ve decided to retake control of the project.
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From this point forward, I will be the sole author of the project. At this time, Q is not accepting new submissions for content until I have resolved the issues that are currently present.
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I have switched over to NWN:EE as my platform and thus all future updates to Q will be in accordance with this platform.
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The Q_Updater is KAPUT. I’m not dealing with it. Future Q releases will be as FULL packages containing all Q assets.
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The first order of business for Q is to restore the modularity to the core HAKs so that users desiring to use only certain elements of Q will be able to do so.
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As I am actively working on a module, I will be fixing issues as I find them. IF YOU KNOW OF ANY GAME BREAKING ISSUES WITH PROJECT Q, PLEASE LET ME KNOW.
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When Qv3.0 is released it will also include an optional “light-weight” version - currently available as a separate release on the Vault. Q-Lite uses only the core creatures, placeables, portraits, sounds, tilesets, and vfxgui. It does NOT use any of the optional HAKs. The package includes its own tophak.
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There is NO time-frame for this release. Qv3.0 will be released to the Community when its ready.
Thank-you,
Pstemarie
Project Q Grand Pooba