Another Placeable Hunt

Im trying to snag said palceable from the clutches of the files from projectq_v4_1_1_source rar.
skeletal remains

I’m trying to determine all of the necessary files for this placeable. The file name of the placeable is PBT_J11.
I would also need the texture file. I have no idea what it is called. I looked for a corresponding file with similar headers, but there are too many like-named files to choose from.
This is q-stuff, so if any of you q-guys know anything about this particular placeable, please holler. :slight_smile:


I had a look into the file from Q3, probably it’s the same …

Export the file from the hak
Open it with an text editor (notepad is good enough for this)
Find “bitmap”

You should find a line like “bitmap qc_isg1_chest”. That’s the texture. There might be more than one line like this, referencing different textures.

If the model is compiled, you’ll need to decompile it before opening with a text editor.

Correct.

I open up the mdl with notepad++, but I can’t read it. It’s encoded. How do I decipher this?

I know this is a stupid question, but how do I decompile it?

Not a trivial question.

If you are building for EE,

  • Use the latest version of Clean Models to decompile
  • To recompile, put the ASCII model in the development folder with a placeables.2da that refers to it - start an empty module in debug mode - console command compileloadedasciimodels - output will be in compiled models folder in documents

If building for 1.69, the nwnmdlcomp tool does both jobs. That method will also work for EE provided the model has no features that were introduced in EE.

All of the above work for me, but the developers move in mysterious ways, and may perhaps have other preferences these days.

Thanks to both Mmat and Proleric for all of your help. I fianally got that little bugger! :slight_smile: