Being a playtester made me want to get back to doing something for NWN2.
I don’t know who makes me do this.
I was thinking something as simple as a hack n slash, but way better than that abomination I had to test.
But looking back my adventures were already hack n slash, after all combat is an important part of this game.
The SoulPath is pretty much an HnS with a modicum of story.
The Townsimulator is basically about killing monsters to get the resources to build your own city.
In the arena, the latest addition was a sort of tower defend, where with a team you have to stop so many waves of enemies.
So does it make sense for me to do another HnS?
But what else could be done?
A couple of years ago, before I stopped, I was working on a sort of Monster Hunter, I had already set up several scripts, but in the end it seemed like a pretty boring idea with NWN2 mechanics, (monster hunter is already a boring game of his own) and then building the settings is an ambitious job, especially because either you do it well, or it’s not worth doing.
If I had to actually get to work on NWN2 again, I’d make interior environments, simpler.
But let’s get to the point: a hack n slash.
Is it supposed to be a solo adventure? In this case many mechanics that the game offers would go to waste, putting locked doors and traps would force the player to rogue. It does not seem right.
A team HnS then? The player with three companions who challenges the dungeon in all its facets? Wouldn’t that be more interesting?
The loot should be divided among four characters, rather than simply resold because it is unused.
Four characters offer multiple strategies for dealing with the waves of enemies.
But should the companions be proposed by the module, or let them all be created by the player?
Write me some notes, about what you might consider fun and interesting for a Hack n Slash, and what kind of challenges you would like your character to face.
And also what would you avoid and what would bore you.