Anybody know what model this bush is and were to extract it from?

Looking to find the exact model and model name of this bush in NWN/NWN:EE as it is part of the standard placeables. It came out I believe, with the 1.67 or 1.69 update patch back in the day, or possible with one of the premium modules, Kingmaker or Wyvern Crown of Cormyr, but I am unable to open the second module or any of it’s haks, and Kingmaker only seems to have an audio drop down menu when using NWExplorer. Si I’m simply just wanting to get this model and it’s texture, to import into 3DS Max so I can take a look at how it is setup using AuroraFlex and AuroraTrismesh so I can model my own bushes after some of it’s settings. They seem to be the most realistic bushes Bioware has had in the game, and they move and look great with the in game wind.

I’ve looked everywhere within the games files, but so many of the models are either not there, or named something very similar to other files, it would take FOREVER to find them. Some models go from characters, to tileset pieces, to invisible models not displaying, to horses, to other placeables, and VFX not showing up in the viewer, but so far, no Bush like this.

I’ve tried making my own, but they simply do not look or move right. :frowning: They move, finally! But they just are not looking realistic or accurate.

This is not a standard “string” for the placeable I believe, it probably comes from CEP2 or Project Q which for some reason renamed vanilla placeables. Or it is custom placeable, I am not 100% sure about that.

Eitherway, normally if you want to find a model of a placeable in game the routine is:

  1. open its properties to see the window you screenshotted
  2. write down the text from Appearance Type field
  3. open placeables.2da and search for that text, if no results are found then you either are looking in wrong appearance.2da or the text comes from tlk, in that case open dialog.tlk (if you suspect this is vanilla placeable) or custom tlk appended to your module and search for the text there, if you find it, remember the TLK line and then go back to placeables.2da and look for that number in column StrRef
  4. once you find the line in pleaceables.2da, the model is what is listed under column ModelName

I suspect this might be this one:
516 “new:Bush 01” 111038 tnp_bush_001

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Yes, tnp_bush_001 is the model that came with patch 1.69. That’s the one in Wraith’s picture.

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Man that is a lot of work lol. I mean I know it is from 1.69, and i know the blueprint for the bush and the one next to it, are under x3 while using the NWExplorer, after opening up the .key file, so it is under vanilla NWN, but when you look under the x3 section, under “Models”, you would think the model would be there (Under advanced tab, it actually says “plc_bush002” but under basic it says “x3_plc_bush001”) and that is what hinted to me it was under the x3 section and it was under blueprints. However, it seems, that the model is not under the appearances.2da from what I could see, and if it was I’m guessing one of those two in " " would be what we see in the StrRef column. I also thought, maybe the NWExplorer is not showing all files, or allowing them all to be displayed, as the witch’s wake and kingmaker hak paks, also in this basic .key file were you can see them on the left side panel menu as well, if you also load their hak pak files, they show only the audio files, nothing else. This leads me to believe, some files are just not being viewed or able to be viewed for some reason. I am pretty sure though, the bush is indeed vanilla, not CEP. I know prior to 1.69, it was apart of CEP or apart of mods on the old IGN Vault to download, including the medieval armor robes and some of the armor pieces when you edit armor in the toolset, then it somehow got put into the 1.69 patch later on.

So not sure why I cannot find it but I’ll try looking again as you said. I just don’t want to have to look through every single placeable or appearance.2da files, and the tlk files, and go back and forth. Just need to setup AuroaFlex on my bush files i create, to look realistic and not go all over the place lol.

Yeah, i found it finally. XD I swear i looked through this entire column of files 5 times and never saw this and the other one. Thanks for the help as well as Sahdooow.

Again this string isn’t vanilla. It should be called Bush 01 (from line 111038). Which means that the module you are using uses CEP2 or Project Q or something like that. Don’t ask me why the creators of the offending pack decided to rename vanilla placeables, but even when they do, it means that you are looking into wrong 2DA. First of all, appearances.2da is for creatures only, second you need 2DA extracted from CEP2/ProjectQ or rather top priority placeables.2da used in your module. If you had that you could find it with search, then all you need is to find and extract the model from bif files.

The model was actually not CEP or Project Q, it was vanilla, it was in the 1.69. I can prove it if you don’t believe me. No need to get pissy about it…I actually thanked you for your help but OK…maybe you took what I said wrong idk but I figured it out.

image

  • tnp_bush_001 is the model name.
  • It was in 1.69.
  • The Appearance Type “Plant: Bush 01” is how the model is described in the toolset if you’re using CEP 2.

CEP 2 has a long-standing practice of prefixing some vanilla Appearance Types with category labels, so, for example, all plants appear together under Plant:

Arguably, this make stuff easier to find, though no doubt it’s a matter of opinion, and of course there are inconsistancies (which need not detain us here).

I know the model is from vanilla, I even posted you the exact model name in the first post.

What I say that isn’t vanilla is the text that appear in Appearance Type field.

Please re-read what I wrote, you are making a fool of yourself.

Not sure what happened here, and do not feel like arguing with somebody who clearly was rude in a reply at least three times, so this will be my last reply to you. However I will point out here why I replied the way I did AFTER your comment that was clearly rude, and am in no way making a fool of myself for doing so:

This is your reply, because you seem not to be understanding why I replied the way I did and how it could be taken the way I took it and you, yourself clearly made mistakes too, so I will explain further down this post as to how.

Again this string isn’t vanilla. It should be called Bush 01 (from line 111038). Which means that the module you are using uses CEP2 or Project Q or something like that. Don’t ask me why the creators of the offending pack decided to rename vanilla placeables, but even when they do, it means that you are looking into wrong 2DA. First of all, appearances.2da is for creatures only, second you need 2DA extracted from CEP2/ProjectQ or rather top priority placeables.2da used in your module. If you had that you could find it with search, then all you need is to find and extract the model from bif files.”

Ok so, nobody can read emotion in text, but what we can read into is how you replied, and how it can be taken as rude. Using “Again” at the begining the way you did, and soon after using “First of all”, and then “second”…in that context…can easily be taken as rude or condescending, no emotion reading required there, it was clearly intentional. Why? Who knows, not sure why you felt the need to be that way, as it is clear I’m new to some of this as I would not have posted if I wasn’t so asking for some understanding and respect is not going to far out on a limb here. You just sounded rude, simple, so I replied rude, you get what you give. :face_with_monocle:

First part “Again…” this is used to go over a part mentioned or point mentioned prior, I understand that, but when followed up with things like:

First of all, appearances.2da is for creatures only, second you need 2DA extracted from CEP2/ProjectQ or rather top priority placeables.2da used in your module.

when you clearly made a mistake like this before:

" 3. open placeables.2da and search for that text, if no results are found then you either are looking in wrong appearance.2da or the text comes from tlk, in that case open dialog.tlk (if you suspect this is vanilla placeable) or custom tlk appended to your module and search for the text there, if you find it, remember the TLK line and then go back to placeables.2da and look for that number in column StrRef"

Is clearly a talk down tactic, very intentional. No way this can be taken out of context or read too deeply into, it is what it is.

So, notice your mistake? Notice why I also mentioned appearnace.2da in the first place? I too meant to put placeable.2da, much like you did above but put appearnace.2da instead. You legit talk about placeable.2da, then mention appearance.2da right after, but it is clear by how that part is worded and the point being conveyed, you meant to say peaceable.2da as the way you say part 3, makes no sense mentioning appearnce.2da right after placeable.2da. In part 4, you mention placeable.2da again, which clearly shows you meant to say placeable.2da prior, instead of appearance.2da.

This is reason I even mentioned in a reply about apperance.2da is because I thought that is what you originally meant, then went to go look for myself, then realize you meant placeable.2da, but still made the same mistake you did again, and typed out the wrong .2da in my reply. Simple mistake, we both made them, it happens, no need to be rude about it like you were above. I’m not reading too deep into it, you clearly meant what you meant in HOW you replied. I’m simply calling that out here.

It happens, fine, but apparently you did not see your own mistake that lead to that and came at me with a sort of snobby correction method when clearly…you made a mistake too and failed to see it or chose to simply ignore it, who knows. You did not see me come at you in any such way, UNTIL, that post. It sounded mad snobby and/or condescending, maybe it was not what you meant but this is why you proof read your replies and ask yourself, does this sound like it is rude? Do I sound like a know it all? Am I failing to understand something here much like this person seems to be?. My replies, were me figuring things out, naturally, I’m new to this as to why I even asked to begin with. We were all newbies at one point, no need to talk down to ANYBODY for it. That’s childish immature ego rubbing nonsense, period. I however replied the way I did with saying you were being “pissy” about it, because you needed to be aware how it sounded and it is clear now, you were being just that based on this recently reply as well.

We all make mistakes, it’s why I understand not to come at anybody a certain way UNLESS they come at me first, and even then I try to just ignore it unless they do what you did, and did it more then once. It is why I have never done so here, to anybody else, except you AFTER you came at me with the above, and even after I thanked you for the help for that matter, like how rude can you be? Somebody thanks you, literally puts lol at their own mistakes, and you ignore it and come at somebody like you did? Maybe you did not want to read my entire post, maybe you just confused what I was trying to say or it annoyed you I did not understand? and that is fair, I am new at this aspect of things and it can be frustrating to help people at times, but you have to look at your post and admit, it sounded snobby and you clearly made some assumptions and mistakes yourself.

Now onto your latest reply, which is what tells me that the previous methods of replying are definitely intentional and it is clearly how you conduct yourself with others you deem less knowledgeable then yourself for whatever reason:

"I know the model is from vanilla, I even posted you the exact model name in the first post.

Again, you took something out of context or completely misunderstood my reply, or assumed I did not realize you were the one who replied with the model name as it appears but to be fair, your not the only person to reply with this answer either. I’m not stupid, I’m aware you replied with the name and this was not what I was talking about, I was talking about were I found the bush file in the first place using NWExplorer, I thought you could put 2 and 2 together on that one…

What I say that isn’t vanilla is the text that appear in Appearance Type field.

But you never mentioned this prior to this reply, you legit just added new information you never mentioned before, so how can you respond like this to me like I should of known? O_o

Please re-read what I wrote, you are making a fool of yourself."

No, your making a fool of yourself, because you never said the reason you said it was vanilla, was because of what it said in the Advanced Tab, until this reply. I never mentioned the Advanced tab until after you did, go look. You mentioned it first, again, adding context and info not even mentioned by me previously. That is on you, not me. I’m not a mind reader. You cannot insult somebody because it was you who thought one thing, did not say why you thought that until when it may have been relevant before now, and tell me to re-read something that was never mentioned. That makes no sense.

All and all, somehow, idk how, you either got annoyed at my reply or thought I was trying to disagree with you, when I wasn’t.

You cannot tell me I’m making a fool of myself for replying to an obvious snobby condescending reply were you made your own mistakes, then later added context and information you did not previously mention. If anything, I just proved that you mentioning CEP 2 or Project Q has nothing at all, to do with this, you simply added information to the issue were it was not at all needed or eluded to. I have been playing NWN since 2002, I’m well aware of many aspects of updates and releases as well as the CEP as I worked with it all the time. I’m not an expert, and nobody has to be, to know that the Bush is not CEP 2 specific, Project Q specific or Bioware specific for that matter, it was a custom made content from fans on the old vault well before any of those, and anybody playing from back in the early to late 2000s knows this. CEP 2 came out in 2006, the 1.69 update came out in 2008, however, the original custom bush model came out some where between 2004 and 2005, maybe mid 2005, as I had used this very same model around that time in a custom module I was making and was before CEP 2 even came out. I remember it clearly, as I also was using that Dead Tree model as well, and wanted as many pieces of moving foliage as I could find, and that was from “Legacy - Dark Moon Rising” which came out in 2004.

You did not know that part, but it did not need to be elaborated upon until now anyways, but I do remember the original bush file was from fans prior to CEP 2. If the old IGN Nwvault was still a thing, I’d go and get exact dates and the author of who made the bush to lay it all to rest, but since it is gone, obviously, I can’t. There was also armor, medieval looking, as well as weapons and horses, released in either 1.68 or 1.69, taken from the vault too. Bioware added these in their update because they were really good and the community wanted them, and to make it easier for people who are not custom content creators or know anything about editing .2da files, modeling, or scripting, let alone using hak paks, they made it part of the vanilla game’s updates.

Who could blame them? Much of 1.68 and 1.69 had custom content from the community in it, and some of it was out before CEP 2. I do know that adding the custom bush file, had an erf with it at one point and it did not overwrite or mess with standard .2da blueprints or standard placeable lists. The entire over writing or messing with standard blueprint listings under placeables, this was Bioware’s doing. The original file, used a custom slot under the custom tab in the toolset, might have been custom, or simply under another section obvious for foliage and plants, but I know it did not appear in the standard placeables. Biowares version, did, so the offenders are Bioware, not anybody involved in CEP 2 as far as I know or the original authors of the bush files themselves, and I never asked you why they would have either. I’m pretty sure, these guys with as much talent as they have would not make such an amatuer mistake like that, let alone, keep it that way after all this time. Bioware, however, is renown for it.

So it is what it is, and frankly you have a piss poor attitude about all of this. If you give people disrespect, they will return it to you. I know many ignore it here, and sometimes it can embolden others to be rude and condescending too, it happens in toxic environments were some people feel the need to have some sort of power or ego over others, but it’s old and immature. You cannot be like that and not expect somebody to correct you. Nobody forced you to reply, let alone like that, and nobody can read your mind. Maybe be a bit more understanding, and try not to assume anything. Long as your respectful of people, they won’t treat you bad in return and everybody wins in the end. Other then all that, idk what to tell you.

Have a nice day.

Wow dude, if you are being offended with a simple words such as Again and First of all then why do you even post anything here?

I stopped reading there, I am not reading this huge wall of text where is nothing constructive.

I didn’t intent to be rude. I wanted to explain you why you didn’t found it yourself. If you saw that as toxic well maybe you shouldn’t have asked for help and then post what you did as it was bound to happen that someone will tell you that what you did was wrong - which you find rude. So yeah if you are one of those who never admits their own mistakes and one of those confident of their own geniality then you shouldn’t ask for help. You might learn that you aren’t.

I am certain that you will find this one to be super toxic as well but whatever… I wanted to help and not just one-time but in a way so you will know in future how to find any other placeable model yourself. But if you are seeing threats and toxicity everywhere better not ask for help again. Or whatever, go ahead I will just ignore you now that I know what kind of man you are.

Enough.

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