Is there any way to make a workaround for Arcane Archer’s special abilities to work on both bows AND crossbows?
I know it’s hardcoded somewhere in the game engine, but I’m not sure on what level - the engine checks for spell ID, feat ID or something like that and it would be enough to just copy those to make it work properly on crossbows?
Before I make the script for it, I need to know if this is for NWN1 Enhanced Edition or not. In EE this is doable, in the old NWN1 I don’t know how to do it (it lacks a certain system function to identify effects and item properties with absolute precision).
Ok, try extracting this file in your override folder, crossbows should get attack bonus and bolts should get damage bonus scaling up with arcane archer. Not the most elegant of workarounds, but it mostly does the job.
There’s an open request to make this work with nwnx:ee, but it’s not as easy as one would expect: https://github.com/nwnxee/unified/issues/126