There are a lot of arched doors in CEP, some of them reskinned by me :-). Mostly they have the shapes found underdark tileset from bioware.I can’t promise that there is one which will fit nicely into the shape of your screenshot.
I find ones that are arched doors on a square model, but not actually arched, other than two I have from CTP. Might I ask for the tags for the doors? Maybe I’m missing them in the list, CEP has a lot of doors!
However, it’s unlikely to find such doors in the general doors section. Most commonly, they are somewhere in doortypes, dedicated to a specific building.
If there isn’t a door in the tileset (which is?) the it will be a tedious search.
Question: are you using your own doortypes or genericdoors.2da’s, and or your own custom haks? Which tileset is the one depicted above, and does it have its own doortypes.2da?
There are arched doors in the CEP, but hence my above question on what your building with since it matters.
From a pure building perspective, you can always play with “adjust location” on the door, as well as resize it, to mitigate the upper corners.
This is indeed the medieval city tileset by Zwerkules, though I don’t think I got it directly from the vault page, I think it was included in something else.
You can also cheat by changing the position of the doors to be slightly inset back behind the wall. It’s not perfect, bu tI had to do that with a lot of doors in The Frozen North PW for that same reason.
Yeah, kind of what I’ve been doing in a lot of cases.
I wonder, is there a way to make them not open when used for the transition? A lot of them look fine until they do open, which breaks the illusion.