Asset Hierarchy

Sorry to bring this up, but I’ve been an hour into googling and can’t find mention or links to it. I know it was discussed somewhere before, but can’t find it anymore. What is the order of priority between the Development, Userpatch and Override folders, as in which overrides which?

Is the Content Load Order article on the wiki any help?


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That probably answers the question. Just to add that the ctrl-shift-f12 debugger in game has a resource tab which shows the exact order of containers for the current module - same rules, maybe easier to visualise.

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Thank you!