generate keys in creature , placeable or encounter and generate other things i m working now to continue this project
myproject.zip (28.3 KB)
Not sure what the question is?
SignalEvent() can be used to trigger a limited set of events.
GetEventScript() plus ExecuteScript() can be useful, too, though I imagine that functions that are only defined when the event itself occurs (e.g. GetLastUsedBy()) might not work.
CreateItemOnObject() will create keys and other items.