Auto generate events

generate keys in creature , placeable or encounter and generate other things i m working now to continue this project (28.3 KB)

Not sure what the question is?

SignalEvent() can be used to trigger a limited set of events.

GetEventScript() plus ExecuteScript() can be useful, too, though I imagine that functions that are only defined when the event itself occurs (e.g. GetLastUsedBy()) might not work.

CreateItemOnObject() will create keys and other items.