Hi All, Can you not award the PC// GiveXPToCreature(oPC,50) if the henchman, ex. unlocks a door or placeable?
GiveXPToCreature works fine if the PC unlocks door or placeable. Here’s what I have on the on_unlock:
if (GetIsSkillSuccessful(oPC, SKILL_MOVE_SILENTLY,100) || (GetMaster(GetObjectByTag(“henchman”)) == GetLastUnlocked()))
{
FloatingTextStringOnCreature(“You have earned XP!”, oPC);
GiveXPToCreature(oPC,50);
}
I would like to be able to award the PC player exp should the module player wish to multi class down the road and leave traps, locked chests, doors etc. to a rogue henchman. Is it doable? Thanks in advance.