Bard Songs as Feats

I have been thinking of a way to improve the Bard class.

I thought since the Bard song is hard-coded…why not introduce a new system based on Feats.

Each song as a feat. Each song when cast from a feat has it’s own song with accompanying bonuses or penalties.

Problem is a public release can’t happen because of song copyrights.

Any ideas?

Just throwing this out there.

Wouldn’t it be cool to actually have a great song being sung by the bard (still use the vfx of notes the current bard song uses).

Bonus would be to have the songs tied to specific instrument. Or even just acapella songs.

Wish someone could make a drum set model/placeable or even a long flute item

Balance wise Bard is actually overpowered in the right settings and NWN implementation is much stronger and better than DnD implementation where he has multiple different songs as you want to do.

There is just one change that I highly suggest, it is in my Community Patch and thats a small buff to level 30 song that requires crazy 100 perform. The strongest build uses RDD and cannot have level 30 bard anyway, so there should be an incentive and benefit of not taking RDD and going 30 bard+. In vanilla nwn, there is none.

*correction: bard 30/rdd 10 is possible, but loses 1 attack per round, not worth it. 30´bard/4bg/6rdd loses 4str 2int and 2cha to get lvl 30 song that by default grants only 1 AC more (and 1ab virtually from curse song).

Anyway, why is bard overpowered.

  • he can use spellscrolls for free in vanilla (as almost all of them have errorneously bard use limitation even if bard can’t cast it, CPP fixed this though)
  • as UMD class he can use any item in game so he can often use something strong intented for other classes, also spellscrolls, wands
  • there are harps for bard with useful spells
  • Lich lyrics
  • Lasting Inspiration making song lasts 100 rounds
  • Curse song is essentially +5-7 AB +2 AC +2 devast DC
  • he multiclasses extremely well with BG, RDD and also PM in vanilla, if aligment can be changed paladin too
  • can self buff improved invisibility, strongest buff in vanilla nwn
  • can self buff haste which makes him top choice in modules and servers where haste on items is not available
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Also, Bard Song is not hardcoded.

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Just want to point out this is vanilla - and it does not (as shadooow said) follow tabletop.
Most servers modify it to at least some degree to better adhere to tabletop.

I somewhat suspect someone at Bioware really liked bard :wink:

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Thanks guys for all your input :slight_smile:

@ Shadooow - I thought bard song was hardcoded. So you can replace the bard music with another music? What is the file? Also, is it in a .bif? If so I have never been able to do that stuff.

What do you even mean by that?

Effects? - edit script nw_s2_bardsong

Sound? - visualeffects.2da line 277

I think they mean to replace the class ability with seperate discrete feats, but they can correct me if I’m wrong!

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Effects - I would not need if I do this as Feats. I would discard that and create each song with its own effects.

Sound - I would not change the vfx. I’d use the same vfx for each feat

I said: “Music”…what file is the music called? For example: .bmu file

Shadooow meant what’s in the sound column of the visual effect. You want different sounds, you make additional vfx that are the same in that way.

The only part of bard song that’s sort of hardcoded is the engine handling for gethasfeat. Everything else is 2da (as for any feat that runs a script) or script. Might be a 3.5 implementation of bard on the vault that you could use as a template for what you want to do.

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Ah…thanks for the clarification bud.

It seems that the OP was talking about actually playing a music track as the sound effect for Bard Song, instead of using the short default sound effect “dum, de-dum, de-dum” which normally plays. While that might be possible, you’d have to get hold of copyright-free music from somewhere in order to do it. Then there’s also the matter of integrating it into the game.