The list below shows all the base weapon types that the Installer Tool has defined. Does anyone know whether there are any additional types (can be known custom weapons) that are defined? Many thanks for any information.
Bastard Sword
Great Sword
Katana
Long Sword
Rapier
Scimitar
Short Sword
Dagger
Kukri
Two-Bladed Sword
Double Axe
Greataxe
Battleaxe
Handaxe
Morningstar
Heavy Flail
Light Flail
Dire Mace
Mace
Warhammer
Light Hammer
Scythe
Halberd
Spear
Trident
Club
Quarterstaff
Magic Staff
Sickle
Kama
Whip
Heavy Crossbow
Light Crossbow
Longbow
Shortbow
Sling
I don’t know if the falchion is a “standard” weapon, I would say no. I guess it comes from addons like CEP. There are a lot of new weapons in CEP.
Actually the “Moon on a stick” and other holdable items are a weapon, it does hefty 1d2 damage. I would think everything which can be equipped in the right hand counts as weapon. So a shield or a torch are no weapons, they are restricted to the left hand. Missing the lance which is another holdable.
If you add CEP-Weapons, don’t forget the one and two-handed fashion accessoires. Maybe it’s a good idea to look into the WeaponType column of baseitems.2da.
Thanks @Mmat
I am really interested in the base weapon types that players might choose as the best weapon for a particular mod. So I am probably safe to leave out the fashion accessories.