I have access to a lot of public domain placeable models (most with fancy maps) from the same source as the Large Public Domain Fancy Mapped Texture Pack that I posted last December, that I would dearly love to get working with NwN EE. Trouble is I have only ever managed to get a single model, a long time ago, to work and that was with gmax and didn’t have any sort of pwk either.
What I would like to do is to import them myself but that will need someone to hold my hand (you’re OK - I’m vaccinated and really socially distanced on here). A very long time ago RandomDays wrote a tutorial for his shabbiness @PLUSH_HYENA_of_DOOM on how to do exactly what I want to do. This has a number of problems not the least of which is that it seems to be no longer available. Another problem is that it was originally written for gmax and I’ve no idea how to translate that into blender.
So what would I actually like in the way of help? Ideally, if someone could write a tutorial with the absolute minimum steps required to get an already created placeable model (that lacks any sort of wlkmesh) into NwN EE. This tutorial would only introduce controls and keystrokes as they are actually needed (a bugbear of mine. Every single book I’ve seen on using various 3D modelling program gives you all the controls in the first few pages when you won’t need them until page 785 and forgotten them). It would also be helpful if the person/people helping me have a high level of tolerance for questions of an idiotic nature.
So what can I already handle. Well I can import the models into blender OK but I don’t see the textures. Speaking of which I can just about guarantee that textures won’t be a problem for me. Apart from that you’d be working with an almost blank slate. To quote (or maybe miss-quote) some comedian or other “I know nuthin’”.
What sort of placeable models am I talking about? Well, they’re a mixed bag. I personally class them as follows -
General placeables, usable in any setting like these
Who doesn’t need yet more rocks
barrels
or yet another tomb. Note with this last there is only diffuse texture but I can easily generate a full set of PBR maps for it.
Plants, again usable in any setting
Those, being small my not need a walkmesh
and it may be that only the tallest of these do either.
These on the other hand will. Funnily enough I can actually view the whole of that cactus, textures included in win 10’s built in 3D viewer. The same for parts of the pumpkin too. FWIW, I worry that the grape vine draped over a support may actually be well beyond my pay-grade even with help.
Suitable for D20 Modern only
If you do the maths, you’ll realise that in theory at least, that the PBR textures potentially give you 84 different appearances for a single model.
“If I was a rich man…”
Suitcase bomb with money and glowing buttons.
Actually it’s more likely to be an ammo box even if it has a glowing keypad.
These are weapon boxes. There’s actually a further three colour variations - white, desert camouflage and jungle camouflage.
And finally, a load of concrete security/whatever barriers.
Those are just a small sample of what I’d like to get into NwN. So would anyone like to help me, please?
Thanks.
TR