Blender: Why does that texture doesn't appear on the face?

I did the following:

  • loaded a picture into the UV-Editing
  • Select a face and sent it via “UV unwrap faces / project from view” to the picture
  • adjusted the face on the picture

Why does the texture doesn’t appear on the face ? (my best guess is that the approach is completely wrong. :slight_smile: ) . And yes, I’m on material view.

The only thing you did was loading an image into the uv editor and adjust where exactly the polygon is in the uv space. You have to create a material for your object so that blender knows what to display. Easiest would be to import a mesh from NWN and look how it’s done in the shader editor.

It’s a bit complex to describe every step here, especially if there are hundreds of videos explaining that in far more detail. Just search a tutorial about materials on youtube.

Thanks again.

Sigh, I thought there might be an easier way …