Dynamic Tag-Based Level, Race, and class Restricted Doors and Triggers by Invizible420
Archive contains : 1 erf, 1 demo module, 1 plain text readme
“Your names not down, you’re not coming in!”. If you need to restrict access to door-transitions and/or arbitrary portions of an area, this little package has what you need. No scripting required. What you get is a custom door and two custom triggers. The actual restrictions are set by the tag(s) of these doors and triggers. The way that it works is that you use codes to define what level restrictions apply (greater than or equal to level, exact level or less than or equal to level). Optionally you can also restrict via class and/or race. All is explained in the readme. One possible problem is that, when a player is denied access, a floaty message appears over their heads explaining why. The thing is that there is no facility to turn that off, which would have been easy to add via a single variable on the door/trigger. Apart from that it appears to work well.
Pro :
Does what it says on the tin.
Succinct user instructions.
No scripting required.
Con :
Floaty text messages can’t be turned off.
Conclusion :
If you need to add restricted access to door-transitions and/or triggers, give this a try. Simple enough to use if you only want to restrict access by level. Slightly more complex if you also want to restrict access via class and/or race. In theory (I haven’t tested this) it is also possible to restrict PC’s access just by PC’s class and/or race. You would just set the level restriction to greater than or equal to level 1.
Voted 8/10. Tested on EE.
Readme converted to pdf -
Dynamic Tag-Based Level, Race, & Class Restrictions Readme.7z (244.4 KB)
TR