Bouncing grenade vfx?

has anyone seen a vfx that duplicates what you get when you throw a grenade-like item ?  this is handled by the engine performing a projectile operation on the it_potion001 model using the ‘bounce’ path. i’d like to be able to initiate something like this programmatically, similar to the ‘normal arrow’ and ‘normal dart’ vfx [numbers 357 and 359].