I really appreciate your help gents ^^
I could not find “walkmesh helpers” anywhere in the toolset placeables (even using the search functions)… so I’ll try and figure that out later.
Andgalf, I am baking the area before I run it. Should I bake the whole module instead?
I am REALLy baffled here, I know everyone seems to think this is like 1 2 3 4 but I have found NUMEROUS forums online where MANY people have trouble with bridges.
And as yet, not one has writting a comprehensive step by step guide on how to achieve it. Nor a quick video of the process being done (which would be super easy to do).
I gotta say I feel kinds stupid , lol…every one is just like “hey bridges , pssshh no prob” and I am all ERP DERP DERP.
Here is my process :
-I follow the guide posted above
-use flatten tool to make to equal height cliffs.
-Use a placeable bridge to fill the gap, adjust the height and position.
-Edit the placeable bridge to “walkable: TRUE”
-Height lock the bridge: TRUE
-Bake the area .
-Run the module.
Now after this process the bridge IS Walkable, up to the point where the cliff edge is (where the walkmesh turns yellow under it) And the avatar bonks into it as if it is a solid invisible wall…
-Next opoen module edit
-Use WALK terrain paint
-Paint top of Bridge “walkable”
After this the Avatar can walk on the bridge up to the point where the cliff is…And promptly falls through the bridge lol…
what am i missing here?