Maybe someone can take a look at this an see why herbivores do nothing but stand there. The white stag has the variable X2_L_SPAWN_USE_AMBIENT = 1 set on it which should make it play mobile ambient animations. Both the stag and the spawning deer use nw_c2_herbivore as their OnSpawn which sets the herbivore behavior state on them. However, I don’t think the DetermineSpecialBehavior function in nw_i0_generic called from nw_c2_default1 is working for the herbivore behavior.
broken_herbivores.7z (4.9 KB)
FYI, the omnivore behavior state works as intended.