As the author states, two of the areas are bugged and cannot be loaded in the toolset for editing. I saved it in directory format so I could look at the individual files but nothing stands out as odd to me.
I know there are some bugged secret doors on the upper palace level. Anyone else have any ideas what the corrupt assets might be in this?
A couple of the speech triggers were having issues, deleting them makes the area loadable. You can still view the data in GFF Editor if you want to recreate them (triggers 3 and 4 in a_palace_a1, trigger 67 in a_palace_b1).
If you just want to load the areas, you can put these in the module folder: spr.7z (503.9 KB)
I was curious as to why those triggers failed in the first place. So, I drilled down a bit further using GFF Editor and discovered that the author mistakenly set some variable fields to strings when INTs were expected. Thanks to @Akhacha for pointing us in the right direction in the first place.
In the a_palace_a1 area, TriggerList 3 & 4, VarTable 6 & 7 - Each of those had the Value field set for strings. Repaired by changing them to INTs.
In the a_palace_b1 area, TriggerList 67, VarTable 4, 5 & 6- Each of those had the Value field set for strings. Repaired by changing them to INTs.
Here are the repaired GIT files for both of those areas with all noted triggers intact/repaired.
Since this worked in-game, I’ve added the override files to my misc scripts page and linked it to the Palace of the Silver Princess project page with a note to future players. Thanks again everyone.