First, I do use NWN:EE
Second, I have absolutely everything from the C.R.A.P. haks, 2das, placeables, items, etc from the vault entry with the C.R.A.P. stuff:
I have all the conversations .dlg, scripts, etc
I checked that I have all the variables on invisible objects like the edge placeable for the climbing animation out of the pit, on waypoints, etc
checked module event scripts, and area event scripts…even on doors I noticed for spiking them shut
have the player widget
did everything I could find to make it work in my module…nada
I can’t even get the conversations for the spiking of the door or climbing down to work
What the hades am I missing?
Does it not work with NWN:EE?
It should…it’s just scripting right?
groan…why do I always find myself busting a nut just to get stuff to work in my module…I spent all day working on this…no joke of a lie…ALL DAY…looking at everything…
The only thing I can think of is it is a script somewhere I need to adjust…everything compiles except one script: crpc_listner_sp
I looked at the script and can’t figure out why…