Having got @Kamal’s permission a long time ago, I am in the process of converting some of the textures in Kamal’s Texture Project to NwN. I am only using the diffuse textures and creating the rest of the textures using ShaderMap. The thing is as I haven’t got vast experience with this software, I am not 100% sure I have all the settings set up correctly. Because of this I am asking for help here.
Could someone take a look and see if this texture looks right. Here is a (untried) materials file (may well need the filenames shortening) -
renderhint NormalAndSpecMapped texture0 TT_tcom_Brick_Design_UV_c_d texture1 TT_tcom_Brick_Design_UV_c_n texture2 TT_tcom_Brick_Design_UV_c_s texture3 TT_tcom_Brick_Design_UV_c_r texture4 TT_tcom_Brick_Design_UV_c_h texture5 null
Due to the fact that these forums can’t handle TGA, they are in PNG and will need converting. The texture I’ve chosen is the one in the top-left on @Kamal’s project page as it should be obvious if something is not quite right.
FWIW I don’t know why the spec one shows funny colours when it is set to monochrome. Anyway, these are all 1k textures (1k x 1k).
So if someone could try this (click each image to see them full size and optionally download them) and let me know if the result looks OK to them, I’d really appreciate it. Thanks.