I am using the retexturable cave tile set and have a couple of issues.
- the tiles show the new texture in the toolset but some don’t in the game
- The light play on the tile floors is borked (in the toolset and the game)
Is there something I need to know about the tiles that i am not doing or perhaps are some of the tiles not working properly. It would be a shame if it is the latter
Make sure you have the latest update to the tileset project fixed some 50 bugs with caves/dark mines/deep chasms after user merinthophile carefully stepped through every tile of those tilesets, Currently there are no known bugs.
This happens when the material properties of a tile don’t exactly match the others in the set. (Including SpecularPower and SpecularValue.)
I will download it and see if that improves it,
Thank you Kamal
That was not the solution sorry.
I will play with this in the morning but it seems to be a problem on some of the tile when I use a custom texture. When I have five mins I will override the new texture from the module folder and see if that helps the situation.
I have created a texture set cave06. It’s fine on some tiles but not on others.
I can work round it I think. I will report back tomorrow.
send me the files/area, better to look into it and fix it if it’s a bug
I will get the area over to you Kamal. I am not sure if my issue is the tile set or texture … it seems complex.
I have a work round by over writing the texture from the stock set and using stock caves but the floor lighting problem remains for the CV05 texture set and not the CV03. I am going to use a placeable floor to get round that.