EDIT - Minor hiccup with the Base Modules. The ones uploaded in the patch and full downloads are still using the 2.65 tophak. I’ve uploaded separate copies of the Base Modules with the corrected tophak association.
EDIT - I think you mean that the patch and full download are OK from the player perspective (only the base modules, which they don’t need, are borked)?
In which case, it would help if the message on the corrected base modules were addressed to builders…
…or better still, just fix the patch and full download…
EDIT - The Steam Workshop release of the CEP 2.65 to 2.66 Patch is offline until I can test if it will overwrite the files from TAD’s CEP 2.65 Workshop Project.
This may lead to incompatibilities with Mods that reference CEP v2.2. In addition, I have always had to install CEP v2.2 so that cep22_v2.tlk is available for Mods that reference the file.
Is it possible to include all the above TLK files in the full version?
I missed that comment - I’ll get that taken care of right now as the full dl is only at 15% upload. If anyone has this TLK file - cep22_v2.tlk - can you send it my way or upload it here. Then I can add it and restart the Vault upload.
Would anyone who has downloaded CEP 2.66 from Steam’s Workshop be kind enough to confirm the folder identifier associated with the installation so I can update NIT’s Download Rules file accordingly.
You can find the folder name by looking at the sub-folders in this directory…
DriveLetter:\SteamLibraryFolder\steamapps\workshop\content\704450
CEP v2.65 used to be 1312882397 - not sure if 2.66 uses the same folder or a new one.
It looks like the baseitems.2da included in the new 2.66 top hak is missing the CEP DefaultModel changes. They’ve been reverted back to just it_bag. If it helps, I wrote and quick program for merging customized 2da files with new columns.
My account is too new for attachments, but when that changes I can post what it spit out when I merged the 2.65 baseitems.2da and with the 8193.32 version.