Considering the influx of new players with EE, I’ve begun looking over the old CEP v2.4 Starter Module and revising it for EE. I’ve compiled it under EE 8193.32 and encountered no compiler errors. However, my initial test was less than stellar.
In the “Welcome” area there is a work bench where you can pick up several widgets for pack animals. Being the gluttonous git I am, I took all of them. CEP pack animals are apparently henchmen - so you can access their inventory. Unfortunately, if you summon multiple pack animals at once, the first pack animal isn’t unsummoned and the new pack animal doesn’t become your henchman.
Pretty easy fix: I’ll just index the maximum number of henchman by one each time you summon a new pack mount - iirc, this is what the horse scripts do.
My question is this, are there any other similar “issues” I need to be aware of before I include a “demo” module with the 2.66 release? I’d hate to put a demo out there that is full of bugs.