CEP 2.70 Released

Will do. Thanks.

cep260.tlk is in the correct folder. Will try to open in the toolset.

Sorry, didnā€™t explain properly.

Well, looks great, really. Would be my choice too!

Sadly received this error in toolset.

ignore it


Uh, I should read carefully. Is this module somewhere in the public? Iā€™ll have a look!

The starter tileset module Iā€™m trying to open is in the modules folder in the new CEP download. Kalisterā€™s interior is in the link in the post above.

Brilliant strategy to just ignore the error btw. The module started to open but when I right clicked to view the starter area the toolset crashed.

Btw, I checked and other modules are opening as normal.

Now Iā€™m puzzled. The error message should look like this:
grafik

(No red dot in the upper left corner).

The module ā€œCEP - Starter 270 - Extended + Added Tilesetsā€ opens with this warning but no issue or crash.

Im on a Mac using Crossover :grinning: That might be the difference. Thatā€™s the standard pop up

That explains the different appearance of the error message, but not the crash. By now, Iā€™ve no idea whatā€™s going wrong ā€¦ sorry

Tlk folder

Screenshot 2023-02-10 at 12.44.33

No problem. I can redo it and see if it works then. Thanks for your help.

This is not an issue with nwsync. A file with the ā€˜.resā€™ extension is junk and should be permanently removed from the hak. nwsync not allowing junk into a manifest is not a ā€˜known issue with nwsyncā€™, itā€™s a known issue with this CEP 2.70.

Which hak?

As previously mentioned, cep2_add_tiles3. The file tfa01.res is from the Almraiven tileset, which would have the same issue if used with nwsync. No action required at this time, as nwsync builders can just remove it for now, but it looks like we can safely remove it from the next release.

This isnā€™t the first time a .res file has caused issues - see for example milorā€™s post here - though I wasnā€™t aware until today.

In a perfect world, I guess hak authors could do a release check for nwsync unsupported file types, now that we know itā€™s an issue.

Both tileset starter modules work fine for me.

In this example, did you perhaps remove cep260.tlk from the \tlk folder to force the error message?

Let us know if itā€™s still a problem.

I suppose nwsync could just warn and ignore unsupported file types instead of failing. That seems a lot more user friendly to meā€¦

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True. Digging a bit deeper, though, the problem should be very limited in scope, because nwhak wonā€™t allow us to add an unsupported file type to a hak (.pdf, for example, is forbidden). For reasons unknown, nwhak accepts .res, but nwsync doesnā€™t. I imagine there canā€™t be many other examples?

The thread you linked had a ā€œ.0ā€ file or something. There are other tools to pack haks than nwhak too. I donā€™t remember off hand if the erf tool I use complains about unsupported extensions or notā€¦

Edit: seems to silently ignore them and not add them to the archive. So yeah, itā€™s not as simple to get unsupported files in there. But still, making it a fatal error seems like overkill.

Ok. Iā€™ve deleted all CEP files ( that I can find). Iā€™m now ready to put the new ones in again from scratch.

From the Readme: ā€œAfter extraction, simply select all subfolders and copy them to the Neverwinter Nights location that contains your \saves subfolder. This will put files in the right place, creating missing subfolders if necessaryā€.

Just checking.

Iā€™m on a Mac but that is where my saves are. So, I just drag ambient, docs, erf, hak, modules and tlk folders into my Neverwinter Nights main folder and all these files will be somehow moved into the correct folder? Seems too good to be true. . . .

Yes, the nwsync message always says .0, but in all the examples under discussion, the actual file type is .res. Weā€™ve probably done this to death now!