Recent polls have identified that CEP 2 should keep moving forward as the custom content collection for builders, by including popular content that adds distinctive value.
For now, we’re focussing on Creatures.
We’re also using this opportunity to deprecate older models, as we find better ones.
This will be done systematically:
Phase 1 - Custom Content Challenge (CCC)
Phase 2 - Great Collections (by shortlisted authors)
Phase 3 - Other Creature Projects
Phase 4 - Find Replacements (for any older models still outstanding)
On completion, we’ll move on to Placeables and Tilesets.
author permission (requested in all cases, some replies outstanding)
With so much good material, selection is far from easy!
Remember, the scope at this stage is just CCC.
Builders are welcome to comment if there are serious omissions (or spurious inclusions). We’ll take Likes and Replies into account before making a final decision.
Hello,
we just want one of them (an elder), not all 193. The animation is quite funny. Of course, some sophisticated scripting is needed for the on death script, which shouldn’t be a problem.
Recently there was a threat with the topic “exploding on death” (or something like that) in the forum.
When last I spoke with Cervantes, he was working on making the CCC fully compatible with the CEP. However, he may not have gotten to it due to RL circumstances. In my casual attempt to see what was what, there is some incompatibility between it and the CEP when it comes to some of the giants, ogres, and maybe some orcs here and there. Had to do with the animations being overrriden, and causing some of the affected to sink into the floor, or others to lock up in a froze pose.
There is some labor to be done there, so let me know if you need any help. Many hands make light work.
Uh … the whole CCC? There are over 800 creatures alone, to say nothing about all the other stuff. I just made a package of around 200 creatures (as posted above), and there are some collisions with existing CEP Files, which I fixed.
Oh, I’ve done that for about half of them (in all sizes)… If you let me know which BB you want it for I can see if it’s one of those that I’ve done and let you have that script if you want.
If you’re talking about the Creature Catolog he’s made, you’ll want to make sure to contact the actual authors. Not all of that content was made by him.
Are the fungal molds supposed be immobile or it is a bug? Unfortunately changing supermodel to the vanilla ooze didn’t work here so that makes them useless for me.
Are they the ones ATOM worked on? I believe the answer was ‘yes’ from when he made them as they were supposed to be moreso traps than mobile things, but, its been a while since the CCP so I may not remember fully. There’s some animation to them, but its just standing
Those will be them. Weird choice not to do walk animations because of that, afterall there is “immobile” speed exactly for these purposes. I really liked these in toolset preview, but honestly, they are kinda small too and this /\ objects in the model are not really visible ingame anyway. Btw, is there any easy way how to re-animate model to use different supermodel than it uses now? I probably dump these molds, but one of the TAD’s creatures he posted separately is very cool looking, but the a_ba supermodel just doesn’t fit at all. Would like to change it to c_golemstone, any ideas?
The thread is about the proposed creature update for CEP 2 - I don’t see any of the creatures mentioned in the candidate list, or subsequent discussion. What did I miss?
I couldn’t find any other thread where could I report bugs. Since there was recent update (68) which I downloaded and these bugs applies to that update I posted it here. Is there a problem?