CEP 2 Project - Tileset Clean Up

In a CEP 2 builders’ poll, the following was identified as high priority:

Tileset Clean Up
There are minor issues, especially since EE.

This project will examine every CEP tileset systematically for visual glitches in EE.

If builders are aware of other priority issues with CEP tilesets, let us know.

The CEP 2.67 hak order document and a spreadsheet in the same folder describe fixes that have already been done to achieve EE compatibility (all credit to Pstemarie).

We will report back on progress from time to time.

If any of our expert tileset makers can spare a little time to give advice, they will be most welcome.

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Testing has made good progress, with one-third of tilesets reviewed to date.

So far, the good news is that visual glitches previously reported in EE appear to have been fixed by Beamdog in recent releases.

In every case, though, we have found minor defects, which take time to fix - only one tileset has been fully corrected and signed off.

If anyone wants to lend a hand, let me know - there’s a lot of gopher and text editor work which doesn’t require modelling skills.

The tileset clean-up remains the first priority for the CEP 2 team.

The most common faults are with minimaps and doors. We’re addressing quite a few issues with tiles and palettes, too, as we find them.

We still haven’t found any visual glitches in the latest EE (other than known issues with the base game) or any tiles that crash the game.

About 80% of the tilesets have been tested. We’re halfway through fixing them, so it will be a few more weeks before we turn our full attention to the other priority projects identified by the builder polls.

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The complete package of over 300 tileset fixes is now available for builder evaluation : CEP 2.67 Tileset Patch - Beta.

Please read the description carefully before proceeding!

Version 2 of the CEP 2 Tileset Patch Beta adds 39 new doors, to cater for doorways which previously had no door of the correct shape or appearance:

  • CODI Sigil doors for CEP City Exterior and City Interior 1
  • New doors by Mmat for CEP Forest and Swamp

See change log for details.

This will have little or no impact on any testing you may have already done.

No further changes are planned (except bug fixes, if required).

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We’re thinking of closing the beta at the end of March, unless anyone needs more time.