CEP 3 New DamageTypes

I’m merging in some of the new damagetypes into a modified version of Commche Loot System

I got them to add onto the items, and they seem to apply correctly on the weapons, but the damagetype text doesn’t show on the item properties, there’s clearly a blank space for the text - and I’m having a hard time figuring out where I need to correct that.

I added the related “const int IP_CONST_DAMAGETYPE_BLOOD = 15;” info to the x2_inc_itemprop script. But I don’t even see the origional damage types listed there and I think that’s throwing me off.

What does the 15 mean? And where is that referenced? I’m thinking there may be a 2da I need to fix as I’m using PRC4/CEP3 merged.

Example:

You can see the Damage Bonus on the item, but a blank space where it should say Necrotic or Blood, ect.
The damage types right below it are the defaults and show normally.

Check the iprp_damagetype.2da file. Seems there is a line (or the tlk entry) missing for damagetype blood. The ‘15’ should be the line number in iprp_damagetype.2da.

1 Like

Heck ya. Thank you!

iprp_damagetype.2da was correct but had a big ol number which corresponded to the tlk where I populated the damagetypes in for each and that solved it. Thanks for the help! :slight_smile: