[CEP] Weapon Feats for CEP Weapons - Wiil They Work?

Looking through baseitems.2da, I’ve seen that columns have been added for the various weapons feats. Can someone point me to some documentation on how these columns work?

Also, if I create feats for the various CEP Weapons and plug the appropriate feat.2da row numbers into the columns in baseitems.2da, will the engine know what to do with them? Will it treat them as it does the base weapons?

Any information would be appreciated.

SOLVED - Ty @Grymlorde for pointing me in the right direction…

@DM_Wise actually added the missing CEP feats for this Greyhawk PW, if I recall correctly so he has first-hand experience.

As I understand from what @niv told us, just 1) copy the existing feat.2da entries for a similar weapon, change the row number & feat name and 2) update baseitems.2da with the appropriate feat row numbers.

The engine will recognize then recognize the new feats. Note that I have not personally done this; rather it is my understanding of what was said in this forum.

If you have any questions about specific columns in either of those .2das I can answer them for you or you can take a look at TheCrit’s NWN wiki. He’s done a good job at documenting most of the 2das.

1 Like

Thanks for the info. Now to figure out what lines to use in feat.2da that doesn’t bork a whole bunch of PWs and modules that might be using CEP.

EDIT - Problem solved…I’ll just add another optional HAK called “cep2_add_feats”.

I found in another thread a feat.2da where @DM_Wise has made several weapon feats already for the CEP weapons, so I’ve taken the liberty of using his rows for the CEP feat.2da. I had to blank out one row (magic staff) and I still have to find a place for 24 more feats to cover the goad, lance, and sai.

So basically, this is what I’ve got so far:

cep2_top_2_67.HAK

baseitems.2da

  • 210: added parameters for weapon feats (focus, specialization, critical, etc.)
  • 300: added parameters for weapon feats (focus, specialization, critical, etc.)
  • 303: added size parameter for weapon finesse
  • 309: added parameters for weapon feats (focus, specialization, critical, etc.), added size parameter for weapon finesse
  • 310: added size parameter for weapon finesse, enabled as Monk weapon
  • 312: added parameters for weapon feats (focus, specialization, critical, etc.), added size parameter for weapon finesse
  • 313: added parameters for weapon feats (focus, specialization, critical, etc.), added size parameter for weapon finesse
  • 323: added size parameter for weapon finesse, enabled as Monk weapon
  • 330: added parameters for weapon feats (focus, specialization, critical, etc.)

Those rows reference existing weapon type extensions as well as a few of the new CEP weapons, adding existing weapon feats into logical slots. They do NOT include any of the feats which will be added in cep2_add_feat.HAK.

cep2_add_feats

feat.2da

  • 1118-1236: Added weapon feats for CEP weapons.

I’ve attached a copy of the pre-testing feat.2da so anyone interested can take a look.

feat.7z (26.0 KB)

Yes, about a year and half ago I created weapon feats for most of the CEP weapons when BD added those new parameters to the baseitems.2da. I created feats for all of them with the exception of the goad (basically a cowstick used for poking cows). I even created feats for the mage staff which I thought was an oversight by Bioware. I also merged/made consistent some weapons that had 2 entries in the baseitems.2da: kukri 2, falchion, and falchion 2, and then obviously went on to enable finesse and monk weaponry for attack progression. It should be noted I intentionally left lance alone because I felt it was a weapon used only under certain circumstances, and I can’t justify a group of adventurers plunging into a cavern carrying lances.

You’re more than free to use what I already did, and I believe my most recent version is loaded up on the WoG Repository here at the Vault. To do it yourself you’ll need to simply edit baseitems.2da, feats.2da, and the cep260.tlk. However, I would caution against using mine because while my feat and baseitems.2da’s will probably align, the tlk may not since I use my own custom tlk. Furthermore, I also edited some of the values of the cep weapons because I felt they were out of balance with bioware weapons (see falchions, anything mercurial, etc.), so using my god-given DM-sense, I tweaked a crit range here, and threat range there, maybe adjusted base damage, and/or if the weapon was martial, monk or exotic proficiency. So user be warned.

Thanks for the heads up. As you can see from the “final” 2da I uploaded here, I used your feats.2da as a template - copy/pasting your row values into mine. Then I just went through baseitems.2da ad plugged in “pointers” to the appropriate feats. I didn’t combine any weapons or change any of the CEP Values. While I was at it, I added values for the lance and goad. I left out the mage staff as I didn’t want to change a “root” weapon made by Bioware and screw anyone up. I did add Martial Weapons as a requirement for the lance - this change has been carried over into the CEP 2.67 tophak, along with parameters for the expanded light mace, longsword, etc. appearances introduced by CEP.

CEP_Weapons2ds.7z (46.1 KB)