What would I need to do to change the Spectacular Failure threshold when attempting to disable (etc.) a trap? Eg. instead of it happening when the DC check is failed by 5 or more, make it so it happens when the check is failed by 10 or more?
I searched everything in Data/Scripts.zip and Data/scripts_X#.zip but couldn’t figure out where this calculation is done.
There were a couple other aspects I was looking to modify as well that didn’t seem to be handled by the scripts either, so I was afraid it might be the case. It just doesn’t make sense that these aspects would be hardcoded IMO, so I was hoping I was wrong.