i’m pretty sure i already asked this once, but damned if i can find the thread. [old forum, maybe?] anyway, apologies for the redundancy.
i’d like to get a definitive list of exactly what resource types are required on the client side, and what can be server-side only, as i’d like to keep the size of a downloaded hak to a minimum. i think it’s something like this :
.2da .bmp .dds .mdl .plt .tga .txi .wav .bmi
.dlg .ncs .nss .ini .itp .wok .pwk .dwk .set .ut* (i.e. blueprints)
please correct as needed.