In NWN, placeables meant to act as illusions are often set up in a way that removes collision boundaries by default.
Static Placeables: When the Static setting is active, many models inherently lose collision, especially if they were designed to function as visual illusions (like ghost walls or energy barriers).
Collision Boundaries: A placeable model might have a collision-free setup in its .mdl file or appearance.2da, allowing creatures to pass through without issue.
Are there any tree placeables anyone knows on the vault where I can get a hold of trees one can walk through or a vfx of trees of different sorts.
I’m working on the spell: Hallucinatory Terrain
Got the spell ready…just need the placeable or vfx
No. Collision has nothing to do with the static setting. There is a second file with the extension “pwk” which describes the boundaries. Many placeables (such as carpets) don’t have such a file, so a character can walk freely “through” them.
You can have any illusionary tree you want, just rename it (filename and internally) and put it into the hak. Don’t forget to create a 2da entry for the new tree.
Not exactly sure what you mean here…I’m stupid…lol
I depend a lot on chatGPT and guys on the vault for most of this stuff. I just have ideas and try to put them into actual spells.
So, do I need to pull the model out somewhere and rename it and put it into a hak along with a new pwk associated with it? Confused. Or is it just a 2da thing…if so on the appearance or on the placeable 2da? Do you have an example for me?
So, do I need to pull the model out somewhere and rename it and put it into a hak along with a new pwk associated with it? Confused. Or is it just a 2da thing…if so on the appearance or on the placeable 2da?
Something like that, but to make the tree illusionary, omit the pwk-file.
Do you have an example for me?
Not yet. There are a lot of trees in NWN. Pick one.
I will need a winter tree, fall tree, maybe a sand dune, large rock that covers a PC. etc…it is “terrain”. I’ll eventually put this spell on the radial to choose the type of terrain one wants. Add in the spell (like the illusionary wall spell I uploaded) a save to those who walk by…if detected then the illusion is dispelled.
Now i just need to be able to do this with several tree types and other terrain. [bashfully asks…could you think of some terrain and season trees and do those for me bud]?
I was wondering if you could just turn the list below of placeables into placeables that have no collision boundaries so I can finish this spell and release it. Credit goes to you.
All the resref for the placeables I need from the vanilla game listed below:
nw_plc_seashell3
x0_treepine2
x0_largecactus
x0_desertboulde2
tm_pl_stone13b
x2_plc_mushrm_b
tm_pl_bushlg01
tm_pl_crystice01
x0_deadtree
tm_pl_cliffledg1
If you could label as you did the last one all these as “Illusion” so I can pick them out.
Oh, now I’m just dumb. @Mmat even marked the link you’re supposed to use, stupid me. Sorry, Mmat. Sometimes you don’t see the forest for the trees.