According to the wiki,
I got this to work as follows:
- Add the ASCII models to the development folder
- Add a 2da version to the development folder that references those models (e.g. appearance.2da for creatures)
- Open toolset
- Open an empty module (to prevent unwanted models from being compiled)
- Paint instances of every model (e.g. creatures with the appropriate appearance)
- In DebugMode, compileloadedasciimodels
- Obtain models from modelscompiled folder in Documents
- Check the regular nwclientLog1 for errors
- Remove files from development folder
Is there an easier way, or is that it?
I don’t suppose anyone feels like making a version of nwnmdlcomp for EE that handles all cases including skinmesh?