Continuing thread: Baatezu and Tanar'ri for NWN2?


#1

We continue the discussion about adding new Outsider models from NWN to NWN2 here.
Original thread: https://neverwintervault.org/forums/neverwinter-nights-2/nwn2-files-wanted/baatezu-and-tanarri-nwn2


#2

Abishais and Cornugons blueprints in progress (models and animations already completed).
In parallel, Minotaurs, Gelugons and Hamatulas are 50% done (some animations are not yet done, and the models need some rework).

Sorry it takes so long.


#3

Very productive week-end! Abishais and Cornugons now done, although I still need to test these new critters in game, and Gelugons blueprints are also finished.
The blueprints being based on Forgotten Realms Wiki and Gemmaline (French), there might be a few discrepancies with the 3.5 edition. But at least they’re useable (or they soon will be).


#4

That’s simply awesome news, @4760. Really looking forward to the end result! :smiley:


#5

Gelugons, Hamatula and Minotaurs now fully rigged and skinned.

Osyluth, Marilith and Glabrezu will be next, and the pack will be ready for release.


#6

While I was working on the scripts (some demons can summon other demons for help), I noticed that Barbazus and Lemures are missing. I’m now adding these two to the list (it will take more time, but the hak will include everything, except sounds).


#7

The lemure is now ready (well, almost: only idle and walk animations are done, but apart from attack and death ones, I don’t see the need for more!)


#8

Yeah!! :smile:


#9

Your Lemure looks a little like the Hand Maiden of Lolth. Congratulations it looks just awful the way they should look.:star_struck:


#10

Work progresses… Slowly, but it goes on.
Here’s what I’ve got so far (as far as Baatezu and Tanar’ii are concerned I mean):


From left to right: Cornugon, Gelugon, Hamatula

Abishais (white, black, red, green, blue)

I believe minotaurs are missing in NWN2 (if I remember correctly, the way to get them in game is to add a bull’s head on a half-orc), so I figured I could as well port the NWN version:


Unfortunately, the models don’t really fit with the NWN2 engine, so here’s another one:
Minotaures
(by the way, the “chickens” at the back are the NWN version of the cockatrix. Like the minotaurs, it’s not nice, so a dedicated model is in the works)


#11

We do have dedicated minotaur models, Bouncy Rock made them. They have eaten many adventurers, but good luck telling them they need to go on a diet.

https://www.youtube.com/watch?v=B4cCXWou8oc


#12

Some more minotaur variants will be very welcome though. That Cornugon looks terrific.


#13

Hrm… retexture the “not so nice” ones to have beaks and throw on wings and you’ve got a very nice vrock-ish fiend for homerolled stuff. Yeah, I love having the options.


#14

We actually have two different vrocks already, the Purgaorio one and the nwn1 convert one.


#15

I took a NWN 2 cow, kept only the head, added large horns and fitted it to the bugbear body. So it will be a bugbear head variant. The advantage it allows to have minotaurs with various head by retexturing (NWN 2 has 2 cow textures).

Note that the Bugbear body is a bit modified, and if it works, I plan to replace the feet with hooves.

I have not yet rigged it and tried it in the toolset.

Initially I wanted to do that by modifying the head of the baphomet, but it’s to heavy (20 000 poly) for a monster. I have also considered using the orc body, which had allowed more body variants, but it looked too much “human”.

image

image

I can share the model for those who wish it.

Note : the baphomet base is a DAZ 3D model (120 000 poly) so choosing the bugbear avoid the copyright issue.


#16

Here is the beast in the toolset. Selectable as bugbear head 2.

I will replace the feet with hooves.


#17

Any news about these critters now, 4760? I understand you have other projects as well. Would be nice to see this released, though. :slight_smile:


#18

Sure, they will be! Osyluth, Marilith and Glabrezu are not done yet though. I needed a break from these, so I started the horse riding, but don’t worry, I didn’t give up. Actually, although I didn’t test it, I scripted all the summoning variants based on the calling demon, so it’s just a matter of converting the mdl to mdb.


#19

Same post as for the riding package for NWN2: I made some progress, but not enough to post new screenshots.


#20

I’ve been away a while, and it seems this has hit a dead-end since there have been no updates since May. Too bad, but that’s how it is. :-/