What I am about to ask may not be possible to do, but as there are some plugin experts around, then I ask just in case it is … or if anybody knows of a solution anyway.
THE PROBLEM: If you have a PC and NPC sit down for a conversation, then any cameras left on “random” can often see only the top of the characters head. And we have all witnessed some poor random camera angles in normal conversations anyway.
CURRENT SOLUTION: We add our own static cameras and have the conversation use those. However, that can sometimes feel too artificial as the conversation bounces back and forth between maybe only a couple of cameras … and adding more takes time.
CHALLENGE REQUEST: This would be a better solution if it can be done: Allow a builder to add multiple cameras with the same tag that the builder can then select at build time when setting up the conversation - and that the conversation can then randomly choose between them when called.
There may be a better solution already out there, in which case please let me know. I am just trying to reduce the amount of work when using cameras in conversations.
Thanks in advance, Lance.